Fibonacci Spire Generator


Renowned artist and sculptur Simeon Lockhart-Nelson tasked me with developing a workflow for quickly visualising different sizes of spire where the size affects the complexity of the spire itself.  Rather than modelling them by hand as the design was proceedurally generated I wrote this useful script to enable quicker prototyping of the design.

the python script created creates water tight polygonal geometry with the correct UVs ready for exporting to Unreal Engine for rendering.




Client: Simeon Lockhart-Nelson
Date: July 2015
Skills: Modelling, Python

Software: Maya, Unreal Engine 4