Sharing my disciplines between programmer / problem solver and environment artist I define myself as a technical artist. I am a firm believer that if you can automate a process thereby saving time and money while maintaining a high quality output then it is worth the development time.
As a software agnostic practitioner I have a broad understanding of most content creation software including but not limited to: 3DS Max, Maya, Mudbox, Houdini and Photoshop. I utilise scripting and technical knowledge to push the boundaries of existing digital content creation.
My personal interest area is in the emerging virtual reality sector and other emergent technologies such as those associated with big data and the Internet Of Things.
I have a passion for challenging problems and impossible tasks so if you have a challenge then let me know on either my social media links or via my contact page.
David Tree BA MA AFHEA
BA (Hons) Digital Animation – 2:1
MA Games Art – Distinction
PGCert Learning and Teaching for Higher Education
Games and Visual Effects Research Lab
Research fellow and Technical director of G+VERL
- Virtual Reality Development
- FX Supervisor
- VFX Artist