In Collaboration with the 3DVisLab at the University of Dundee we have been developing techniques of creating art directable point cloud visualisations for deployment on Virtual Reality platforms, this latest Prototype uses a point cloud captured by the dundee team and through the use of VFX specialist tools we created a realistic underwater simulation of a crashed Liberator bomber.
Role: Developer, Pipeline, Interaction Design
Skills Point Cloud Processing, Optimisation, Tool Design
Platform: PC (Oculus Rift)
Pipeline to convert Large point Cloud (100 Million Points) and generating LODs for Unreal Engine.
Development of Point cloud LODing system compatible with Virtual Reality